StreaMed πŸ’­

Overview
StreaMed is a mobile application that tracks users’ physical and mental health utilizing a 5G medical kit for those who want easier access to medical help.‍
My Role
As the design lead I was in charge of:
β€’ Conducting user research interviews
β€’ Creating wireframes for the main features of application
β€’ Setting visual guidelines
β€’ Building low to high fidelity prototypes
β€’ Making iterations
Team
5 NYU students from M.S Tandon Engineering School:Β 
β€’ Bosen (C.S Engineer)
β€’ Sahil (C.S Engineer)
β€’ Rainvey (Management in Technology)
β€’ Neeti (Biomedical Engineer)
β€’ Akshaya (Biomedical Engineer)
Design Tools
Figma
Adobe XD
Illustrator
Duration
6 Weeks

Design process of StreaMed πŸ‘‡

Students tend to neglect their health conditions until severe health issues develop and do not utilize health services because there is a lack of immediate accessibility of health advice after health symptom occurs. It is often time consuming to search for doctors, and on-site waiting time is longer than expected for many.

Starting from this problem, our team wanted to find a solution for students to be able to approach their health in a less time-consuming, affordable and convenient methods.

Some of the other concerns we wanted to address were:
β€’ Lack of integrated system that keeps medical information and history records
β€’ Non-local students may have hard time learning about healthcare policies due to the differences from that of home countries
β€’ Risks of on-site infection from other diseases during non-emergency health services
β€’ High medical cost overhead burden
β€’ No community sharing

Approximately 1 in 5 adults in the U.S experienced mental illness in a year. After researching within the college community and seeing the importance of mental health awareness, I was motivated to produce an e-health application for people to be able to recognize and take care of their psychological health.
Problem Background
How did we come across this problem?
Background Research
How important is this problem?
"Approximately, 1 in 5 adults experience serious mental illness in the U.S in a given year."
"Approximately 1 in 5 youth aged 13–18 (21.4%) experiences a severe mental disorder at some point during their life."
"Only 41% of adults in the U.S. with a mental health condition received mental health services in the past year."
"For children aged 8–15, the estimate is 13%."
Primarily focusing on students on campus, we were able to send out a survey to incoming and prospective students at NYU. With a quick survey, we were able to get many responses and get some quantitative data on their experience and preferences for healthcare as students.

Our questions focused on how they take care of their own health, physically and mentally. We were able to get total of 23 responses from students who were on campus.
User Research
User Interviews
Key Findings
Research Insights
β˜‘οΈ
Most students do not check their health as often and want to take care of their health better.
πŸ“†
It is difficult to reserve for appointments on campus because it takes a long time.
πŸ’»
Students prefer online health counseling due to easier accesssibility.
πŸ’°
It's expensive
to check up on their health often.
How might we help students keep track of their physical and mental health and provide an affordable, seamless and timesaving assistive experience?
Challenge
What problem are we addressing?
Meet Julia and Ben
Potential Users

Accessiblity

Security

Convenience

With 5G Medical Kits as part of our product, medical records (pulse rate, blood pressure, temperature, SpO2 level, etc) can be measured by anyone. The recorded data are maintained and visualized.

Safe and secure place for students to actively be involved in reliable support community groups organized by the NYU professionals.
Booking appointments online or getting access to assistance is an easy and quick process with our product.
Set Goals
Our goals for the product
As a team, we quickly sketched what our main screens would be and picked out the main features for the application. With everyone sketching and throwing wild ideas at this stage, we were able to quickly make changes and iterate on uncertain elements. At a result, we came up with our main goal which was to create a personalized and safe space for students.
Ideation
Rapid Sketching
In order to understand what the users' experience is while interacting with our product, I built a first draft of the user flow. This helped with organizing how the flow will be structured within the platform and I was able to construct and edit throughout the design as a whole.
User Flow
User Flow
After the paper lo-fi prototypes, I decided to create digital wireframes for easier usability testing. With the digital prototype, I was able to test out if the overall flow was easily navigable and see how students reacted to the features of the application. To few of my potential users, I allowed them to interact with the wireframes freely and observed their actions.

β€’ Onboarding process was quick and easy
β€’ Liked how it could be personalized by each individual
β€’ Questioned whether or not you could stay anonymous in community groups for privacy
Lo-Fi Prototype
Digital Ideation and Brainstorming
After creating the wireframe drafts, I moved onto building a style guide for the UI elements for Spot. My set goals for the overall style guide was to keep it simple, easily visible and accessible for anyone. The main body fonts that is used is SF Pro Text for clear legibility.
Style Guide
UI Guidelines
Hi Fi Prototype
Final Design
Interactive Prototype
Feel free to interact with the StreaMed App's design!
Working with Bosen, Sahil, Rainvey, Neeti and Akshaya for this challenge was a great opportunity to work with peers who had their strengths in different fields. As the only designer on the team, I learned:
‍
πŸ‘‰ Consider the room for growth and iteration according to change in business plans - Some of our ideas had restrictions due to the inaccessible resources.
πŸ‘‰ Updating the team with the design progress - Always get feedback from the team for improvement throughout the whole process and keep them in the loop.
πŸ‘‰ Openly communicate with the design decisions I am making and make sure it aligns with the product goals.
Conclusion & Feedback
Key Takeaways

Thank you for your time

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